Book of the dead ogre battle
Spiele Rich Wilde and the Book of Dead Slot von Play n Go um Echtgeld im Rizk Casino und erhalte einen % Willkommensbonus bis zu €. Das Automatenspiel Book of Dead bietet aufregende Freispiel- und Scatter- Features und Multiplikatoren, die deine Gewinne um ein faches erhöhen. Das Automatenspiel Book of Dead bietet aufregende Freispiel- und Scatter- Features und Multiplikatoren, die deine Gewinne um ein faches erhöhen. Ab meldung für unseren Newsletter. März Megaman Battle Chip Challenge. Ziel dieser Auswahl war es dagegen nicht, eine Liste der besten Spiele aller Zeiten aufzustellen. Aktuelles zu Tactics Ogre: The howitzer casino prag erfahrung includes four units: Shadows of the Empire. Sie ist mit einem Chiptune -Soundtrack unterlegt, der von 8 Bit Weapon und ComputeHer komponiert und aufgenommen wurde. Star Fox 64 dt. Das Spiel präsentiert sich mit einem tabelle segunda division Intro, und einer komplexen und spannenden Story, prognose 1. bundesliga vor und nach den Kämpfen weitererzählt wird. Why should the Ogres be the only ones to play in 3-D?
Because, they don't like each other, opposites don't mix. Super awesome spells that can destroy mostly everything. More information down at the bottom of the page.
Why isn't Virtue listed? Because I didn't feel like it. Though you can find weapons that can cast holy spells like the Blessed Sword.
These spells don't hurt opponents, they can only heal your team. The one exception to the rule is 'General' Magnus' Holy Blast spell.
It can't combine with anything still, but it is the only holy spell that can attack opponents. Now that you know about the normal combination plus spells, you can experiment with combining different element spells.
There are tons of spell combination left to discover! The above video does just that! Please do note that some elements can not combine!
Please visit their page on you tube and show your support for all the hard work they did! Also thanks to the helpful video, you can see the Drakonite books in action.
The stats on both go up at the same rate though. Its the way you answer your questions during the Tarot reading. Leader has 2 Banish White 1 Icecloud Ice.
Leader has 3 Slash Physical 1 Iainuki Physical. Has anyone else found other types I don't know if I can go through all the possible combinations?
Unsure if this has anything to do with the ending either. Help would be greatly appreciated. Charisma is determined by whether or not the people in a certain unit like each other.
Several Fighters and Knights in a unit will develop high Charisma ratings, as will several Amazons and a Valkyrie.
If you want those high Alignment units, Charisma helps you get there more quickly, i. The best combinations are those units that have the same alignment range and those that naturally work well together e.
Dragon Masters and Dragons. A chart of character likablility will soon be available, perhaps in a future version of the FAQ. Here are just a few units that are pretty good: You'll probably use it enough to drop the Ali.
I suggest making two of these at the beginning of the game and using them throughout, and don't worry if they turn in to Juggernauts. You don't need high Ali.
But your rep will fall with continuous use. I know, it sounds wierd, but try it. If you don't use them too much just raise their Ali.
The Fighters will turn into Knights I suggest using them in other units then, and turn some into Ninja and some into Samurai by leveling them down into Fighters and then back up.
If you use the Knights elsewhere, replace them with Lans and Ashe, and another high Ali. Replace the Cleric with Aisha, if desired.
This turns into a land liberator that can fend for itself if attacked. Take them to the Pogrom Forest and have them kill Undeads, then harm the Wizard leading them.
Let the Wizard go back to a town and recruit more undeads. Kill them again and again until your level is too high to gain Ali. You can repeat this in Island Avalon if necessary, just get the Hawk Men to a high enough level to become Eagle Men and get them Ali.
Make a separate unit with each and you have 2 perfect Low Sky liberators! DON'T do this if you can't get a defending unit to protect them. Don't attack magic users with it!
The Golems will get attacked, doing very little damage, and the Cleric can heal them completely.
Here's a unit you'll never need to buy heals for! Do you have any suggestions? E-mail me with them. These are a few checkpoints for the endings.
Every character has a very important role in which ending you get. Note that some of the endings are "evil" as well as "good".
Sorry, I don't have a description of all the endings, but am working on it. Be aware that some endings have certain scenes in common.
Lans and Warren discuss Lans' revenge of the death of King Gran, and toast your character. Lans and Warren both become MIA. Gilbert and Canopus say goodbye, Gilbert believing himself a traitor to Zenobia no matter what he did, and mention Gilbert and Yulia's love for each other.
Yulia later appears looking for Gilbert, and finding out he left, decides to wait for his return. He meets a friend at Heim.
Yulia becomes known as one of the finest singers in the land. She continues her teachings of the gods, and later becomes one herself.
Fogel's curse is not yet lifted Fenril wonders whether Rashidi is truly dead, and Slust tells her not to worry, then asks her to come back to his hall with him.
Tristan gives the monarchy to your character, and discusses with Rauny about keeping the peace. Tristan becomes one of the most loyal supporters of the new King of Zenobia.
Your character appears and speaks of working together and keeping the peace. And thus, a new kingdom is born on the Zetegenian Continent.
The new rule is not one of power, but one of true heart and actions. This ending got the "Emperor" tarot with Chaos Frame points.
The male character was used to get it, all the Mystic Treasures were found, all of the characters except Deneb and Galf, and I found all 12 Zodiac Stones.
This was from when I was going for the Fireseal, playing as a Female Lord. I also missed Fogel, otherwise I got all of the good guys.
Lans discusses with Rauny on how he feels to be able to walk in Zenobia Castle again. Rauny says that many lost their lives for this luxury.
Meanwhile, Tristan announces his wedding to your character, and shares the idea that you should be the ruler instead of him.
However, you object, saying the time for force is ended, and that your role in the world is over. I got Chaos Frame and the Priestess Tarot. Chris Smith's Modest Ending: Lans and Warren are talking about how I would make a better King than Tristan, but Tristan has to be because he is heir.
Yushis is awarded the status of Head Angel, and later that of a god. She tells Fogel that she wishes she could have saved her sister Mizal whoops.
Fogel's curse isn't lifted. Fenril is worried that Rashidi will return, and is asked to go out for a drink by Slust. Tristan tells me that everybody would rather I be King than him.
I tell him that he is heir, so he must be king. I also say that I must go north to Rodista to ward off their invasion.
Rauny announces that she is marrying Tristan. They become king and queen. Then they set it up for a sequel by saying "the battle has just begun Kum Ming Woo's Ending: Rauny is installed as the new ruler of Zenobia, although she tells you, the leader, that she thinks that you would probably make a better ruler than her.
You reassure her that she'll do fine. The story goes on to say that Zenobia was once again peaceful and prosperous. No mention of Rodista and other troubles to the north, though.
The tarot card I got was "Hierophant" not positive about this. Chris Smith's First Ending: Tristan and Lans get together to talk about how great the kingdom is - except for it's leader.
They decide something needs to be done. They confront my Lord and assasinate him They actually think they could have beat me, ha! Then it says that King Tristan and his rebels were remembered for a centuries to come, but noone knew of one rebel who was born and died in war guess who.
I got the "Hanged Man" tarot card with 89 Chaos Frame points. Tristan tells Rauny about how he can now relax.
Lans and Warren talk about the uprising to the north. Then it flashes ahead to two years later. Lans is dead and Warren is missing in action.
Fenril tells Slust that he is worried about Rashidi returning and Slust asks Fenril for a drink. Canopus talks to Gibert before he leaves.
Then Yulia asks where Gilbert went. Yulia is as interested in Gilbert as Canopus is in her. Finally, the Hero talks about how Zenobia will never be under evil rule again.
Lans ans Tristan are talking about how I'm worse than the Empress ever was. They decide to start a new revolution and are wondering about the whereabouts of Rauny the Paladin.
I am eventually defeated. Tristan is talking to Lans and they are asking how many of the originals are left, they said that only Rauny's group remained, they also said that my rule was worse the empires ever was.
I am made general of Tristan's armies, and "I served him well and greatly increased the realm. So how about any of your endings? There are an undetermined number of factors involved in getting the best ending.
Also, there are three or more "best" endings. One for the modest, one for the power-hungry and one for the potential Mrs.
Here is a basic walkthrough of what you must do to get one of the best endings. Get Warren at Volzak. Have Lans face off against Usar. Have Canopus face off against Gilbert at Parcival.
Forgive Gibert and allow him to join. Hire Lyon at Anberg. Have Ashe confront Debonair at Zenobia. Get Key of Destiny at Kal Robs.
Get Garnet at Temple between Base and Zenobia. Have Aisha confront Gares at Amad. Get Emerald at hidden Temple in the center.
Spare Norn after defeating her at Diaspola. Get the Aquamarine at Ajan. Find the Chaos Gate. Have Rauny confront Ares at Tash Ken.
Find Saradin at Temple west of Sel' Pasc. Have Saradin confront Albireo. Find the Peridot at a Temple. Get the Ginger Cake at southeast Temple.
Have Tristan confront Apros. Find the Ruby at Sanbelna. Get Turquoise at the Temple on the northern central island. DO NOT let him join you.
Recruit Debonair at Shangrila after defeating Gares. Find the Sapphire at the central hidden Temple. Visit the Temple and get the Amethyst.
Get the Topaz at a Temple. Have Debonair fight Endora at Zeteginia. Here's a list of what those colors mean: Even if they don't get much of a STR bonus, they will still do more damage.
You would be out of your gourd not to want a few of these magical warriors in your army. Pumpkinheads can be recruited only during neutral encounters throughout the game.
An item called the Glass Pumpkin gives your Witch leaders the ability to recruit neutral Pumpkinheads in various towns in the game.
Remember that the party in town must have a vacancy for the recruit You can pick up the Glass Pumpkin if you forgave Deneb when you defeated her in her garden.
After completing the area, return to Deneb's castle. She'll give you a Black Pearl in exchange for picking up an item called the Golden Bough.
When you reach the district of Diaspola, be sure to buy items in the town of Raloshel. The merchants there sell the Golden Bough for 50, Goth, just about the same amount of money you make if you sell the Black Pearl.
Deneb rewards you with the Glass Pumpkin when you return with the Golden Bough. You can only get Rotten Pumpkins in Baljib if you didn't forgive Deneb.
Also, Deneb may join you at this point in the game. Undead Rings are usually left behind by defeating enemy units.
The city of Valna is located in the land of Sharom. Mages become Sorcerers when they obtain the Undead Staff.
Undead Staffs are randomly found in the lands of Antanjyl, Diaspola and Antalia. A Sorcerer becomes a Lich when you use an Undead Ring on him.
Anglem is located on the coastline in the upper right corner of this land. This Wizard possesses several valuable items in his inventory.
He will attempt to buy your Sentoul Demon with cash or trade for an Undead Staff. Refuse both of these offers until he mentions the stone.
You may revisit the wizard for a stone or staff at any future point in the game - just make sure you have a Sentoul Demon or Golden Beehive in your inventory.
The shop in the town of Raloshel on the west cost of Diaspola sells beehives for 70, Goth. The Wizard Borgnine does not trade until Norn of Diaspola is defeated.
Examine your Tiger Men units in the daylight hours and you'll find nothing but Beastmen. The nighttime sky invokes the lycanthropic powers of Tiger Men.
The Full Moon Stone must be used as an item to recruit a Tiger man. These stones are randomly left behind by defeated enemy units or given to you by a Wizard in the town of Ochiwalo in the Fort Shulamana District.
This sacred book contains the records of the Myths of Gods. Revisit the town of Mislata in the District of Zetegina to claim the tome.
Like the Tiger Man, the Vampyre only comes out at night. Vampyres possess a unique attack called the "Life Suck". This attack both attacks enemies and heals the Vampyre at the same time.
Find the item by defeating random enemies in Antanjyl and the Temple Shalina. The Blood Kiss must be used on a Knight - it is wasted on any other character.
You may also find one in the town of Gyunpyol at Temple Shalina with a low reputation. The Princess is only slightly more powerful than an Amazon, but it's real power shows when you in make her a leader.
When she is a leader, all other characters get an extra attack during every battle. After completing the land of Musplem, revisit the town of Chilfa and answer a question regarding elegance and beauty.
Your answer doesn't matter, but your reputation meter may deny you the crown jewels. Also, you can find one at Pillary in the Temple Shalina stage, if you have a high reputation.
Also, you must have the Tablet of Yaru to collect them. However, you must first go to Organa. You have to have a high reputation and decent alignment to recieve it.
It is believe that fighting fairly no running or using Tarots against the boss General Luvalon Devas helps. A high reputation is needed.
You will then get the orb listed as ORB. Visit Fellana in the Palace. There, you have it! Now go out and collect those Zodiac Stones! Daskania, Roshfallian Temple Hidden Cities: Zeltenia - on the northeast island Treasure: Ellery - on island north of center Fallsala - at end of southwest road Roshfallian Temple - on northeast island Treasure: Lenikan - south at end of road, near forest Roshfallian Temple - end of southwest road Treasure: Para - far northwest at end of peninsula Alagoyas - end of northern river west bank Treasure: Roshfallian Temple - far east at end of road Treasure: Anquard - end of road leading to enemy castle Treasure: Palma Nova - end of eastern road, near mountains Kal Robs - far northwest, end of island road Roshfallian Temple - due west on forested island Treasure: Roshfallian Temple - surrounded by 4 volcanoes, near center Treasure: Anglem - Northeast, at end of northeast road Ajan - where dark mountains meet light ones, southwest of center Roshfallian Temple - just east of Pelegue, at end of road Treasure: Denbi - southeast of mountain on large eastern island Albaminch - on forested eastern island between trees Moyare - on far northeast island, east of trees Roshfallian Temple - on small non-forested eastern island Roshfallian Temple - just west of small southeast island CHAOS GATE!
Sanbelnar - just northwest of southeast mountains Sharmony - far west, at end of western road Treasure: Roshfallian Temple - on southeast island in forest clearing Treasure: Roshfallian Temple - on center island, just north of single tree Treasure: Inohongo shop Hidden Cities: Sidabard - just west of western lake Aliabard - in northeastern part of desert, due east of 2 rocks Treasure: Roshfallian Temple - southeast of base, west of two trees Roshfallian Temple - on small island west of Raiyagam Treasure: Molongo - on northeast island Lovenz - southeast of Shiggult, south of mountain, end of road Roshfallian Temple - due west of Dallu Sa, in clearing of four mountains Treasure: Roshfallian Temple - north of Habolone, in clearing of four mountains Treasure: Lon Loques - on far southwest island Lastanshon - on small eastern island Grenadin - due west of San Mart, on northern tip of long island Maltinique - on northeastern island island with mountain, just southwest of mountain Roshfallian Temple - on island just north of Lon Loques Roshfallian Temple - on northwestern island Roshfallian Temple - on northeastern island, in clearing of forest Treasure: Cellazool - due west of Pillashc, on coast of opposite shore Pessana - on southeast grass, on northeast shore of river Kolongo - north of Pessana, just west of bend in river Roshfallian Temple - due south of Balgenia, on coast of opposite shore Treasure: Don't have an account?
Sign up for free! Book of the dead? What floor do you use the book of the dead at. And does it turn one of your living people in to a skelaton.
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Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Book of the dead?
What floor do you use the book of the dead at. And does it turn one of your living people in to a skelaton. It should not be used to attack a weak unit Wipe these out with normal attacks.
Don't waste this card on a unit you know you can defeat easily. Also, it is a terrific card to draw when a World card has been drawn already.
Summons Death himself to wipe out weak enemies. He kills enemies with less than half their life left.
Death is a VERY powerful card if used properly, and also very rare to draw. Unlike most cards, I encourage you to use this to wipe weak but annoying units, because the troops will usually have less HP than the leader.
This isn't a good card to use against strong units, because stronger units tend to have weak HP-wise leaders and strong troops.
The only problem is that all the experience goes to the Lord. Devil Reputation-1 or 2 Power: Summons the demon Asmodeus, who uses a strong black magic attack on all foes.
Personally, I think it has the best graphic effect of all cards. I like Devil, because it does the most raw damage of any card and affects all creatures equally, including those of low alignment.
This card is very rare to draw, so when you get one, don't waste it on weak enemy units. It should only be used on extremely powerful units or the boss of the area.
Later on in the game, however, Devil's use becomes less powerful as many bosses have high resistances to black magic.
Gives all your characters one extra attack. Emperor is an extremely useful card. It is best used in units with characters with very powerful attacks that can only be used once like the Dollmage's Acid and the Samurai's Inuanki.
If you already have plenty of attacks, don't use Emperor unless the battle is almost over and you are battling a strong enemy unit that's positively staggering, and you don't want to get away.
Recovers all characters to maximum Hit Points Rating: This is the better of the two cards that recover hit points. Use it to save any unit from obliteration by powers like Dollmage's Acid or attacks like Sorcerer's and Lich's Firewall.
This is best used with a unit who has more than two characters near death. It shouldn't be used to heal less than that; use the items Cure or Heal instead.
Causes all enemies except leader to flee Rating: This may be the best card in the game. Through it's use, you can defeat units that may have been impossible otherwise.
It is best used on bosses or extremely powerful units ONLY I cannot stress this enough. This is an absolute waste to use on non-boss units, unless the unit is extremely powerful.
BTW, it doesn't work against Diablo. Causes all enemies to flee, but the stage boss' unit is immune to the effects of this card.
This card isn't as good as it sounds. It prevents you from damaging an enemy unit It just puts the fight off. There are very few uses for this card, including using it while traveling for speed and using it to save a damaged unit near a town from certain destruction..
Hanged Man Strength-1 Power: Lowers the defense of the enemy unit. This is an okay card, best used when a strong unit is battling a strong unit, or to destroy a weak unit at full strength you know would survive otherwise.
Summons Merlin to cast a lightning spell on all enemy troops. This is an unremarkable attacking card. Like other attacking cards, it is best saved for the Boss' unit or for a very strong enemy unit.
Puts enemies to sleep. Stage Boss is immune. This card can save a weak unit from obliteration. It's a good ace to have up your sleeve.
If you are battling a boss who is in the front row, use this to put his or her guardians asleep. Especially effective against Deneb.
However, it loses its effectiveness when the unit you're fighting with has characters with multiple attacks against the entire unit e.
Sorcerers, Liches, Princesses, etc. Powerful white magic attack which hits the enemies with a pulsating blast of White Energy.
This is my favorite attack card, even more so than Devil. That is because of two things: First, it effects creatures of low alignment MORE, and most of the bosses are of low alignment.
Second, it is effective even against those pesky Undead, who can only be hurt by White Magic weapons or the cleric's Healing.
Causes a blizzard Rating: Justice is an unremarkable attack card. Since it's an ice attack, it's useful against enemies like Red Dragons who are weak against Ice.
Otherwise, it's just another attack card without outstanding qualities. Summons Cupid, who shoots an arrow and causes enemies to attack each other.
This is a pretty good card. It's best used on units with many small creatures, because then there will be more attacks for you. Oddly, enemies often attack themselves, but rarely hit themselves.
Causes a wall of fire to appear on foes. This is just another attack card. It's quite effective on enemies weak against fire. Otherwise, just take the usual advice.
Moon Time changes to Midnight Power: This lasts even after the end of the battle. Use this card with caution, for it may well cause your demise.
It can be very useful, especially with units that have clerics in them, but you must be VERY careful or you may cause the enemies attacks to become stronger.
Use it against Kapella who has strong bodyguards , it doesn't work against any other boss. Also, enemies will have the same number of attacks they had in the row they were in before, but will now use the attack they use in their current row.
A Paladin in the back row is hit with a Moon card. He still has 1 Attack, but it is now Slice instead of Healing. Enemy units go back to normal attacks according to their row after the battle e.
The Paladin in the previous example will have 3 Slice attacks the next time you fight him. Heals all your characters by 50 HP. However, it is still good for recuperating from enemies who use attacks like Fire Wall and Acid.
Increases your unit's agility. This card is more useful than it may sound. It both helps you hit those extra-agile baddies like Muses, and makes it so enemy attacks usually miss you.
It is good against most enemy units. Increases your unit's Defense Rating: This card is not that good, because it doesn't improve your defense that much.
Also, Star improves your defense more by not letting enemies hit you and also improves your attack. I suggest that you not take this card, when given the option.
Sun Time changes to Noon Power: Damages ALL low-aligned characters, including yours. Use this ONLY with a unit that has very high-aligned characters.
I have seen characters with 60 alignment take 25 points of damage from this. It is a rather dangerous card and you should only use it if you're sure it's safe.
It's best quality is that it also nails undead. Most of the bosses are immune to this, however. Removes all status-changing ailments Rating: This is a very useful card against enemies like witches who have status-changing attacks that work on everyone.
It is also fairly common to draw. These factors combined make it an extremely useful card, even against weaker units.
Tower Alignment-1 or 2 Power: Causes an earthquake to harm enemies. This card gets it's low rating from three factors.
First, it is only a moderately powerful attack card. Second, it is very rare to draw. Third, it lowers your alignment.
If not for the second and third factors, it would be a fair card, but because of them it is a bad one. This card is completely ineffective with all flying creatures.
World Tarot cards drawn for the rest of the stage affect all units Power: Characters become immune to magic Rating: World is a card best hoarded, because it is a near necessity against certain bosses.
Save it for when you meet bosses that are Doll Masters, Sorcerers, Lichs, etc. Again, this is not a card to be used in battle except with bosses.
When you get it, keep it. It's best quality is the effect that it has when drawn. Draw this, then draw a Chariot! Also, as a general note, I'd like to add that Tarot cards drawn depend somewhat on the Alignment and Charisma of the unit drawing them.
An evil unit composed of Ninjas and Black dragons is likely to draw Death or Devil. Likewise, a high-aligned unit is more likely to get a Judgment or Sun.
If it is 96 or above, you have too many characters. Try erasing some and go back to the town the special character is in.
If you're playing the good guy, KEEP the Star of Heroes, because without you'll miss out on many of the very good characters.
Lans Knight In hidden city Zeltenia on northeast island of first stage Warren Wizard The boss of the first stage, he will join you after you defeat Canopus Eagleman This might be confusing: Then return to the hidden temple to get the Wings of Victory if your rep is high enough, you must also liberate all the other towns and temples except Parcival , and return to Bah' Wahl.
Gilbert Beastman The boss of Sharom District. He will join you if you defeat him with Canopus' unit.
Deneb Witch The boss of Deneb's Garden. Forgive her, then return to her castle and she will ask you to get her the Golden Bough bought in Diaspola.
When you return with it she will join you but only if your rep is LOW enough. However, if you can wait until after finishing the stage, you can hire him for 5k.
It is located in the center of the mountains. She will only join you if you have a high rep. Some people have said Aisha can start out with low ALI, so be careful.
You need a high rep. This is the 'paladin' that the towns talk about in that stage Norn Shaman The boss of Diaspola. Spare her life, and if your rep is high enough she will join you.
Slust Dragoon The boss of Muspelm. He will join you if you have both a high rep, alignment, and the Star of Heroes. Fenril Dragoon The boss of Organa.
She will join you if your rep and alignment are high enough, and if you have the Star of Heroes. First visit the Temple west of Kannyate.
Then find the hidden city of Kaylao at the end of the road southwest of Shik' Ahn. Here you will receive the Bell of Light.
You will only get the Bell if you have the Star of Heroes and have all the towns and temples liberated except Balmoa.
Return to the Temple and use the Bell on the statue. Tristan General He's in the city of Bel Chel.
You must also send your Lord's unit to Bel Chel if you want him to join you. Yushis Cherubim In Antalia. In a hidden temple in clearing of mountains southwest of Dauo Dah, near the fork in the river.
You need both a high rep and alignment. Galf Devil Boss of Ananjyl. Debonair General You must have Norn in your party for him to join you.
He is held captive in Shangrila. Fogel Dragoon Boss of the Ruined City. You need both a high rep, alignment, and the Star of Heroes.
HP - The character's hit points. If you're unfamiliar with the term, this is how much damage a character can take before dying.
This affects how much damage the character's physical attacks can do and also lessens the damage received from the same. Hit accuracy when attacking an opponent, dodging attacks, and speed of action all depend on this.
ALI - Good or Evil. This and Charisma affect the character's options in changing classes. This affects dodging and the like. COST - The cost, per day, of using this character.
TYPE - The terrain type this character prefers. Characters move faster and fight better in terrain they're more suited towards.
The number in parentheses is the relative size of the character. A squad's terrain type, as far as movement is concerned, is the same as that of it's largest highest number character.
There is room for up to five small creatures in a Unit. A large creature takes up space equivalent to two small ones.
BACK - The character's attack from the back rank. ALL - Attacks all enemies. White attacks are generally restricted to the attacks and magic of the Shamans, Angel and Faeries.
These are the units the character can recruit in towns. Recruits are always two levels lower than the leader recruiting them.
Hit the enemy with a ball of fire. This is considered a physical attack. This counts as a physical attack. Their night forms are much more powerul than their day forms.
These creatures can help your armies very much. Kiss enhances the attack capability of one of your units for the duration of the skirmish.
Slams a bolt of lightning down on an opponent. Also, you can get an item which empowers a witch only with the ability to recruit Pumpkinheads. Healing Plus heals the whole squad.
Starlight attacks a whole squad with White. Once you choose a path you cannot change back. Expensive magicians if you ask me, but the best Dragon of each kind will make a strong front-liner in a pinch.
This is a fire attack. This attacks a whole squad. Zombie Dragon Tiamat Item: Cover an opponent in corrosive saliva. This is a Black attack.
This can be substituted for Fire on occasion. It counts as a physical attack, but can only be used in the water. Otherwise its 2 Tentacle attacks.
Meteor drops a huge meteor on the opposing squad. This is considered a Black attack. Counts as a physical attack.
Jihad attacks an entire unit. Too few HP for Golem. Nightmare, like as the wizard spell, is ranged. There are only about 3 different types of netural monsters in an area, give or take a few.
If you know of any neutral encounters, send location, level, type, and terrain to dannisan mindspring. The Borders of Sharom? Fort Allamoot 18 Tiamat Desert?
Kulyn Shrine 23 Kraken Deep Water? A mysterious spell is engraved in it. One of the jewels of Fellana. Whoever acquires the stone will acquire the truth of universe.
Said to cure any illness. A statue of a goddess. Opens the door to destiny. It is forbidden by the church. A myth is engraved on the surface of the orb.
It exists in the lake where the rainbow begins. The ancient kingdom's general wore it. Known as the living jewel of the night.
Able to control demons. The book of the heavens.